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Dev Log I do. Muricans chasing Trump I build

A topic by Romulanski created Jun 30, 2021 Views: 427 Replies: 6
Viewing posts 1 to 8
Submitted (3 edits)

Hi, I'm Romulan

Trying to make game dev a hobby so here I go making a game. 

Technically this is my second game jam but the first one was 48hrs

 and I really didn't make much of a game .LMAO

My goal this time is to.

  • Is to design a small runner game 
  • Make assets
  • Develop the game lol
  • FINISH

So far all I got is a fleshy crowd and a trump




Time to do some codey codey now...brb

Submitted


Sess 1

 Got a fat belly dropping jump made. I like that but Ima need to redo the left and right movement cause its really ugly

The left and right are handled by GetAxisRaw for now. I will want to make them better later..

the Jump uses Rigidbody velocity with high gravity settings, giving a nice jump



Made some projectiles to dodge, in the form of fake news, Well Fake for now cause I just wanted to make the prefab b4 adding variation.

I just have a coroutine that runes every 0.1 seconds moving the object suppper slowly




Annnnd to spawn I'm just instantiating a prefab on the right side of the screen


OH also there's a collider on the left side of the screen to kill the prefab cause why not

Looks like this so far. No mob yet ;(


Have to decide if I want to make the levels or just make it an endless runner... 

Submitted (2 edits)

day 2

Just woke up....oof 

OK so goals for today.

  • procedurally generate tiles to walk on       I opted to just have a ground and focus more on the platforms
  • platforms that let me jump over then and down them 

day 2.1

Made a platform .I can jump up into it but still want to make S drop u down the platform

now I want to:

  • Drop down the platform
  • give cloud a timer till it goes poof for a bit
  • add a color gradient to indicate the timer


also i added a bomb 



day 2.2

Did none of what I intended.. Made a run and jump animation then began working on a isgrounded method but its not going well .

Submitted (3 edits)

day 3

Well I have class today so I'm doubtful I'll get much done.

Short term goals look like this

  • S drops you from cloud
  • finish cloud functionality so I could make it into a prefab
  • Make my isGrounded() method work
  • manipulate player rigidbody gravity  to make better jump feel
  • make background art and give it parallax motion

Day 3.1

Is grounded() works now.I drew a raycast from the center of Trump down to slightly below his sprite and checked if its colliding with the ground or a cloud.

Code:

Going to work on this for now.

  • S drops you from cloud
  • finish cloud functionality so I could make it into a prefab
  • Make my isGrounded() method work
  • NEW: add jump animation

gotta remember to this eventually

  • manipulate player rigidbody gravity  to make better jump feel
  • make background art and give it parallax motion


Day 3.15 lol

added the jump , but i think Im going to need a dropping animation which means i need to tie the animation to my Y position 

 

Submitted (2 edits)

Day 4

I hope  I get  stuff done but I have to focus on HW first so ;(

goals from yesterday to do..

  • Drop down the platform
  • give cloud a timer till it goes poof for a bit
  • add a color gradient to indicate the timer



Day 4-6

- yea nothing done lol

4th of july stuff, will continue on monday

Submitted

2 days 11 hours left...

So um, Live caught up with me this week.. was not expecting a midterm so early in the semester.

I did a bit of work on the game, I'll update the log after my test tonight.

My goals now are to make the game playable

  • add start game
  • add health
  • add restart on death
  • add score
Submitted

Final day LMAO

Well I'm trying to finish. I added a consequence to getting hit by the news, you now lose a health point each time and the level restarts at 0 hearts.


  • add start game
  • add health
  • add restart on death
  • add score
  • make bomb work