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Long time, no chat! I have a lot to cover for this one since my last post. Let's get to it!


What's happened so far

For the past few days, I've been slowly adding more functions to the game to flesh it out. First off, I added an enemy spawner. This object not only actually creates more enemies to fight, but can actually be defeated itself for more points. However, the score increases each time it spawns an enemies, encouraging you to spend more time attacking smaller enemies for a greater reward.

Next off, I created a new enemy and a new player turret: both fire rockets!

I also spruced up the place in which players will be moving around. I set up an arena mesh which looks a lot better than the flat testing plane I had for most of the project.

Finally, I also added a pausing functionality, which comes with a Pause menu. I also set up a Main Menu so people will have a great impression of what they'll be playing.

However, I've been away for a few days. I want to take the time now to explain why.

Major issues through the project

Aside from some pressing personal issues I've had since the last post, I also have a ton of issues with the project itself. Most bizarrly is with the enemies themselves: for some reason, the enemies won't fire their weapons. At all.

I've tried almost everything to find out why this was happening, but I just don't know why it's not working. Worst case scenario, I'll have to rewrite the entire script for how enemies work, which could be obviously time comsuming.

I also have tried to show how many turrets the player has without having to scour the entire map to find them all, as well as see which turrets you have. The overall layout is set up, but it's still not up to my standards. The thing is, I've also restricted the amount of turrets a player can deploy to ensure the player is not overpowered with an army or unstoppable turrets. When it comes to showing the amount of turrets the player has, there's a but which doesn't allow for the icons to appear. However, the amount of turrets a player currently has out works just fine.

Aside from that, most other issues include not being able to add more features to the game due to time contstraints. So, I'll be spending the rest of the game jam time frame polishing what I have to a near-perfect sheen.

What to do now

In order to do so, I'll be fixing all of the bugs I have discussed so far, as wel as any that may appear in the process. Next, I'll be improving the visuals of the game. Right now, everything has no textures, and very few visual effects are in place right now. Speaking of effects, I'll be adding some sound effects into the game, as well. I'll want everything to feel great visually and audibly. Overall, right now, I'll be getting the game ready for testing some time late Saturday or early Sunday. I'll be spending Sunday making promotional content to display the game on itch.io.


Well, that was a lot to go over today, but I'll be working on the game diligently until the end of the game jam. I'll be making another post on Saturday at the latest to show you all how far I've gotten at this point. Until then, thank you all once again for following the development of my project.