It's a bit late to be starting making a devblog for me, since I've been working on this since the start of the jam on 07/09/2016. However, I'm starting to write now to share what I'm dong with my game with everyone.
Premise, Mechanics, Why I'm Making This?
I'm actually working on a wave-based game where you can only lay down turrets to take down enemies. That just sounds like a turret-defense game, so let me elaborate.
When you're playing the game, you'll be able to run around the game area as an actual character while enemies chase you down to beat you up. However, you have to throw turrets out to take out the enemies. It's a simple enough mechanic which I hope to flesh out during the game jam, but that's about it for the overall mechanics.
When making up an idea for my game entry, I was thinking of things I could implement quickly and efficiently, while also testing out some new ideas I want to see in the games I play. I'm also using Unity3D, a game engine I'm a bit more familiar with than other engine, and I hope using it will speed up the process of making the game. The speed is important, since I have to balance making a game with work in my actual job.
What I've done so far...
Throughout the past three days since the game jam's start, I've been laying down the basic mechanics (running around, camera movement, laying down turrets). The process has been slower than anticipated for numerous personal reasons (finding out my laptop's LED screen cracked for some reason, work, doctor's appointments, severe headaches, work). Aside from those, I've also had some issues implementing simple player movement and rotation without using rigidbodies...
So, my solution was to go ahead and use rigidbodies for movement and rotation. It actually works better than the original movement.
As for the visuals, they're still in the prototyping phase. I've never been that much of a 3D artists, but I was able to add a player character into the game for future reference in terms of scaling things well.
What I hope to do today
For today, I hope to set up some enemies to beat up, as well get the enemy AI working. I'm aiming for a simple system which allows them to follow the player and attack when they get close to them. Maybe, I can get to animating the player character to implement an Animator object for the player model.
3D animation has always been a hurdle for me in games, since I've never gotten use to Blender's Animation interface. I've been following some tutorials online about animating in Blender for Unity3D, and I hope to use what I learned in this game as well.
Conclusion
For now, that's all I have planned for today, but I hope to have more things done within the week. This is the first devblog I've made for any game project I've worked on, so I hope to keep posting each day through the jam. Until tomorrow, thanks for everyone who took the time to follow the development of my game.