>Since you wanted criticism on the art and not the gameplay:
interface, art and gameplay loop, feedback on there not being any move or enemy variety just isn't helpful rn, though suggestions for future enemies or moves is more than welcome
>the characters blend into the background and everything is overly low visibility.
the characters are supposed to blend into the tiles, if you think the UI (stat bars, text, etc.) is too difficult to make out that's an actual problem
> Not sure why there's a coniferous forest on a savannah-colored map
during the day the game has a orange filter over it, it's way more green with that tint off
>don't be so defensive to criticism.
i'm not being defensive at all lol