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(4 edits) (+1)

I played it and I love that you spawn before the boss if you die. (YES I DIED)

Here are some things I think you can add/improve

  • When choosing the normal or hard mode, make it that pressing enter also works. Or make it that A key works when starting the game. 
  • Try teaching the controls in-game. If you want the game to feel professional, players shouldn't need to look at the controls in the webpage. This is easier said than done though. Over teaching can get annoying.   What you can do is either add a controls page at the start of the game or teach the controls when they need it/get the item. The controls that are not so obvious are falling down the platforms and the boots.
  • Having downward and upward shooting/whipping would be cool to add. The controls would be to hold up or down with the shooting/whipping key. :) (I just realized that holding up plus shooting is reload/power up gun so I'm not sure how you can add shooting up... maybe only the whip can whip up/down)
  • This might just be me, but I prefer the vampire to have no invincibility frames. It feels annoying to shoot the vampire and get nothing from it.
  • Since this is a platform game, try adding cayote time jumps and buffer jumps. It makes the jumping controls feel better. There wasn't much hard platforming in this game so it didn't really get in the way but would still be cool to add.
  • If you can, would be great if there is lore added to the game :)

That's all. Great job! Wish you luck in development :)

Thanks so much, there's some really good points here! I noticed that input thing after I uploaded the game, it bugged me a lot. I'm not sure how I didn't notice while I was developing xD It's definitely on the list of things to fix along with including better input options in general, better in-game instructions are coming too. I might be able to include upward/downward shooting, I'll definitely be thinking about it and experimenting. I could always change the input for reload to make it possible. Imagine shooting downward while hovering, that would be wild! As for the whip, I definitely want to include more moves. I have some ideas, but I think it will take a lot of experimenting. I'll keep the invincibility frames in mind when I get back to the vampire. For now I'm working toward making an official demo that will be the beginning of the game up to the first boss (who is something other than the vampire, but keeping it a secret for now ;D). The vampire will be picked up on later, and I plan to change him up a lot. I've never heard of coyote jumps before, I looked into it and that is a really great idea! I'll definitely be trying out coyote jumps and buffer jumps to see how that feels in the game, thank you for bringing that to my attention. As for lore, there is definitely lore in the works. I got the basic story planned out, and some really good ideas for the world. During the game jam I just threw in anything and everything I could think of (the sunflowers come to mind lol). But as I continue I'm thinking the world will take on more of a futuristic gothic horror vibe. Thanks again for all the great feedback!