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(1 edit) (+1)

I should post this here instead :) 

In my opinion, there should not be that much text just to explain how your game works, i think that is bad design. The game should explain itself in gameplay, or give a explanation once as the game starts, and when a new thing occurs. I liked the  gameplay in general but i dont like that you need to watch to the right and left back and forth all the time, maybe it is just me i dont know, It started to hurt my eyes abit and was a little confusing at times. In the start menu you should have the text START GAME or something, not TASK. Not that fond of the music, it sounded very generic. I could not switch to full screen, do you have that option anywhere? This game could be better with some more time into it! :)


Edit: i just saw that F4 was fullscreen, so dont mind that :)

Thank you for playing and for your feedback!

  • Training is the weakest point in the project. Everything in the game was done during the competition (only the music I edited for this project, my old tracks), as a result, there was no time left for the training levels. This version demonstrates pure gameplay mechanics, the very essence.
  • The buttons in the main menu reflect the launch of the game in one mode or another, so I did not make unnecessary submenus for this.
  • The location of the data for sending and the arena itself involves placing them in different places. I will experiment with the data display format.
  • The project is being developed from scratch, as it is just a prototype (with the appropriate code quality). In future versions, good training is planned, which will smoothly teach the rules of the game, mechanics, abilities, enemies, etc. I will also develop my skills as an artist and composer.