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Although I am among those who would like PH finished earlier, I enjoyed it with this one. I completed the first mission, after walking on the ring of fire the inscription INSERT DISK2 appeared

Now?

A couple of tips if you accept them:

1) The crossbow is too big and long, it should be visually shortened

2) The sfx are very low, they should be turned up in volume.

3) There are pop-up problems (trees and more appearing out of nowhere).

I have personally tested the game on A1200 + Vampire1200, everything works transparently!

But now I want to continue !!!!

(1 edit)

1) crossbow ... maybe. I wanted to set the player to 32x32, interchangeable, which means that the size and center and shooting points are fixed, so if I changed the player it would be more useful if it stayed that way, if not then your version ... logical but then we'll see.
2) I noticed, the music is too loud. Since we are not musicians and the music is streamed and free, it is difficult to find passing music. It was decided shortly before the upload which of the options fit better but I only focused on the beat, not the volume.
3) Pop-ups are caused by the fact that the difference between the full image (352x288) and the visible frame (320x256) is 32 pixels, and the object only appears when its center is placed on the map, so when the blitter object is roughly higher than this 32 pixels, the object is  displayed suddenly. My problem with this is that the way I could solve it at the moment would couse slowdown  and laggs as I would have to deal with a larger image area.

...most things wouldn’t be a problem if we had already done something similar and/or knew how to handle as a whole before we implement something new in an already existing system.