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Hi guys,

I am new with rpg in a box, but took this Weekend some time to get used with the program. Sorry, if I suggest something here that's already in the Editor, but maybe you can pick up some ideas :) Before using this program I worked a lot with the rpg-maker 2000 and some functions could be very useful for this Editor, too. 

Voxel Editor:

I like this Editor a lot and worked on some animations and objects, but some Tools could improve the workflow for faster drawing: Duplicate a Frame is very useful but a selection tool with a copy/paste function would be very helpful. Example: I created a full Animation with about 9 Frames and then realised I want to add some object or part to this animation. So I have to add this to all Frames again, because duplicate would overwrite the animated part.

For some objects or tiles a tool for drawing a line or a square would be more faster than Setting every Pixel by Hand. 


Script Editor:

Í have to admit there was not much time I had to try this tool and maybe I ask for something that's already in. But maybe the examples inspire you to expand the possibilities of the functions.

Adding Switches: Turn on/off lights, Leavers

Using conditions (if..., else...)

Working with variables: classic example, working with the map-id of characters and objects to check if they are on some Location, which triggers some Event or script. The use to create own stats values, own ingame currency,... the work with veriables would include the possiblity to add/Substrate/multiply/divide or set (x-coordinate, hp-value, strength,...) the variable with other values.


Map Editor:

I'm not sure, but are there already weather effects?


I hope this post helps a bit :)

Greetings

(+1)

Hi Jironin, thanks for the feedback! 

I'm happy to say the Voxel Editor has been partially reworked for v0.5 (which will come later this year) and will include some of this additional functionality to make modelling easier. If you're interested, there are some details in these devlogs:

https://zeromatrix.itch.io/rpginabox/devlog/14703/development-update-as-of-11717

https://zeromatrix.itch.io/rpginabox/devlog/16032/development-update-as-of-11211...

I don't currently have copy/paste functionality or a line tool implemented in v0.5, but they are great ideas and features I'd like to add!

In regards to the Script Editor, the functionality you mentioned does all exist already to some extent. :) Variable data can be stored in properties (either global or tied to an entity like the player or an NPC). Eventually I'll be adding support for local script variables for temporary/throwaway type values only needed within a script.

Weather effects are not available yet, but they are in the roadmap to implement later on.

Thanks again for the suggestions, I'm always happy to hear ideas and feedback so I can make the software better! :)