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(3 edits)

The plus signs with the squares in them completely stumped me, it doesn't help that I started that area out of order by missing the path. The game seems to encourage upward travel, but it was not the case there. So teach the mechanic better and perhaps direct people a little better?

(Later)Well, I just figured it out, but it still took me very long.

(Later)And now I finished the game, but I'm still not sure I understand lol.

Overall I think that it could use a little better teaching of the mechanics, and secondly an improved overworld. The overworld needs a better reason to exist, it sometimes felt like walking just for the sake of walking. The Witness fixed this in 2 ways: 

  1.  Its perspective puzzles and some of its puzzles incorporating with the environment.
  2. The beautiful art and the very interesting and unique locations made it fun to explore

I do see that you tried to do some similar things, but I think to make the game better there needs to be more.

It wasn't the perfect 'hard but not too hard' level of difficulty, but I still enjoyed it. Good job.