Day 8
Enemies spawn, and respawn on death, into the game after a random delay. Once an enemy is active, they’ll be processed even when off-screen to keep things consistent. Made enemies faster. Tweaked player collision detection to be more fair, so as not to incur double hits. Fixed wall jumping so that you can’t wall slide into ground connected walls. The player can now deploy a parachute if falling, limited to 3 per level. Added level count down timer. Added collectable power-ups for health and parachutes.