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(+1)

Hi james,

after some testing, it seems as if the wav-importer has problems with 24bps-wav-files. 16bps files are fine.

So far I was not able to fix this, and there is already a bug report on the problem: https://github.com/Gianclgar/GDScriptAudioImport/issues/3

I'll try to find a solution. In the meantime, you could bulk convert all 24bps files to 16bps as a workaround.

(1 edit)

Hello,

thank you very much for your messages. After some tests I found out this limitation as well.

That only 16 bit WAV files are supported by GDScriptAudioImport in general is not so bad for my use case, but that all other WAV formats are not supported at all is.

For my game, for example, I would like to use the IMA ADPCM format, as this is also supported internally by Godot.

I will definitely keep an eye on your project as I see a lot of potential in it. The idea is really awesome and with a working WAV import it would enrich my general workflow immensely.

You guys are top notch and do great work! :)

It seems, it has been fixed according to the github issue link that you shared. Can you please update it, I find your tool very awesome as a video editor, easy for listening and then make a project folder containing all the audio files necessary for that video. Also I was able to sort my audio libraries on my PC thanks to your SFX browser app. :)