Played this with a group of 5, including one who had almost never played RPGs before and one who had only played D&D before, and we had a fantastic time! The setup, reading the rules, and reading and filling in all the pillars on the Miro board took a bit longer than we expected (close to 2 hours), and we didn't use the pillars much in the end.
We played very cinematically, and our group of a half-man half-machine Wrench, a shapeshifter Shadow that turned out to be the reluctant villain, a deserter military AI Heart, a multi-legged multi-armed multi-tentacled orb-creature Monitor, and our shapeshifter Source dealt with a cyber-bomb planted by the Shadow that shut off the life support in our station. The military AI Heart turned evil and revealed themself to the Shadow, who then had to decide whether to complete his mission and kidnap the Heart, or sacrifice his mission to save the station, all while the Wrench and the Monitor fought to keep the station afloat.
It was really some of the best improv I had done in a long time — I really like the head fake of how the collaborative station building prompts define the station, but also build groupthink. :P
We were able to start Belonging-outside-Belonging lucid-dreaming after the second round, which was also really cool to experience.
The graphic design is super nifty and really captures the Belonging-outside-Belonging feeling of the station.
Highly recommend this system for a sleek, virtual-friendly (seriously, the Miro board and instructions is really helpful for online play) RPG that's beginner friendly and fairly rules-light! Very cool picklists for characters as well.