Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks so much!! I'm glad to hear the level design is improved, that's pretty much what I put all my effort into this past month. You definitely were right with that feedback from before, levels flow much better now. So thanks for helping me go in this new better direction.

Yes I am planning on hiding powerups in levels and rewarding "exploration".  Surburbia was thrown together very last minute, it'll be reworked by next DD. And you are also right with there not really being a lose condition -- that'll be the bulk of my work for next DD.

Just curious, what did you think of the new combo system? The electricity and speed boosts keeping up a combo, flips adding to and keeping up a combo. Did that make sense to you, or was it easy to overlook and not understand?

I didn't notice the combo meter while it was filling up, though I definitely noticed when it was full and the UI was "electrified".  I didn't really know what triggered it, I only guessed it was from good performance or something. I also didn't notice any change after it was filled up