hey thanks for the feedback!
i went in and made some changes. hopefully it'l l be a good reminder for me in the future or if anyone else has similar collision issues:
- set the player rigidbody to continuous (from discrete)
- increased the player angular drag
- added a rigidbody 2d (static) to the foreground tilemap layer
- set the enemy rigidbody to continuous (from discrete)
in my playtests, that seems to have fixed things.