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last level has some collision issues. (most likely due to not being able to keep up with character's speed)

hey thanks for the feedback!

i  went in and made some changes. hopefully it'l l be a good reminder for me in the future or if anyone else has similar collision issues:

  • set the player  rigidbody to continuous (from discrete)
  • increased the player angular drag
  • added a rigidbody 2d  (static) to the foreground tilemap layer
  • set the enemy rigidbody to continuous (from discrete)

in my playtests, that  seems to have fixed things.