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For some reason it has never failed me, every time I tried to export to android on Godot it worked like a charm. Maybe it’s related to some specific builds of Godot, or maybe something related to your android-dev environment?

Does it happen to you only in Godot, or also other game engines? Did you try Android Studio and it successfully builds/installs apks from your environment?

Did you setup ADB path, keystore files (for both release and debug), and jarsigner?

all of those are set up for a while now, i haven't change a setting build my apk files now fail to install on mobile, even tho they worked lik a carm the dozens of times i tried to export them before, well i will probably figure out what is going on sooner or later