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(1 edit)

[DAY 8] (Better late than never...)

Created the enemy from scratch, and that was a wonderful experience, learned a lot about collisions and my work got more easy.

- Updates:

    + Added a menu;

    + Enemy upgraded (With the help of How to do Enemy AI 2D - melee attack, turn around in Godot 3? Tutorial). Enemy can detect walls/holes and turn around. If the player attack from behind, it will turn around.

    + A basic health Item was added;

    + Player and enemies attack sound added;

    + Background music added.

- Next Objectives:     

    + Weapon change;
    + Working on better graphics;
    + Implementing a dialogue box system.