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Do you think something like this would help with sunlight visibility? If I make the walls brighter entirely, it would make seeing the enemies and items harder.

(+1)

Yes, great idea! This would certainly help a lot. Maybe also add an option to adjust the thickness of those outlines, if it’s not too difficult.

Another option would be just a reverse color, i.e. make walls bright and the enemies and items dark. You could even do it by just using a shader that inverses colors.