Day 11
Player can carry over health and parachutes earned in previous levels or starts a level with a minimum of 3 for each. Reviewed the sounds and changed/updated several so they have more presence. Refactored PowerUps to share common code. Added additional properties to PlayerData singleton for tracking player metrics. Enemies make a teleport sound when spawning into the game and are passive for 1 second after spawning and can’t inflict damage during this time.
It is now possible to “complete” a level with just one item collected. Added start of level overlay and end of level status, including timer bonus, percentage completed, a 00 agent ranking and a medal.
Created two template levels (with scripts) furnished with the raw ingredients to make new levels. Added more blocks and scenery to the tilesets. Created a new tileset for hazards and added detection of collisions between tiles in the “danger” group and the player.