beat it in around 20 minutes, with breaks to type feedback. pretty solid gameplay, harkens back to flash SMB
- can't tell if this is a coom game or not, your other game seems like you were programming it left-handed
- you claim to have no handicaps yet the player's head is invulnerable, and seems required to beat room 3. i wasn't expecting it
- took me almost 100 tries to get past room 3 because I forgot you couldn't hold a direction to wall-jump
- moving platform positions should reset when a room restarts, it makes runs feel bad if you have to stand and do nothing while waiting for a platform
- odd that it polls for inputs when the window isn't focused, i can hear the character jumping around and dying as I type this
- braking on ice while dash sliding is a good mechanic
- if you start a super jump against a wall, you can only walljump at the peak of the jump
i'm still on the fence about whether I think you should add the standard handicaps, but you should add a few frames of a jump buffer for sure. also the walljump bug sucks.