So basically this is supposed to be a boss room that is going to appear every interval of a few levels. These intervals could be every 10 levels or every 5 levels. I havent completely decided how the fight design is going to be or if its going to be on the final game at all but its something I was working on and thought it would be cool to show it. I should have included a simple boss room at room 5 to introduce these new elements to player to hint whats coming.
The objective was to make the player recourse to their skills of adaptation and improvisation and induce panic as the bomb and boss appear at random predetermined locations while they cannot sit still at any ground in the level so they have to keep moving until the boss is defeated.
How to beat? The boss has 5 HP and you deal -1HP every time you carry a bomb to its face. If you die, the boss HP defaults back to 5 HP and you have to restart the whole chain again until you take him down to 0 HP. If you beat him the whole floor changes and the door unlocks. I think maybe I should add a board displaying 5/5 HP so they get a hint on what to do.