I think I know what you mean about Boss 3, with the close range jab that seems to required slightly quicker timing for counters.
I was found of Boss 5's reaction whenever you parried his special attack. On a side node, I'd like to mention that his ranged attack where he holds his sword up and summons projectiles has a change to glitch out where the projectiles spawn infinitely and he disappears from the level, requiring a level reset.
I'd be happy to see more bosses along with a Steam release.