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Mark1929

390
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A member registered Jan 02, 2020 · View creator page →

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It's a fun looking game with nice art and music, but it would be nice if there was a setting to adjust the screen resolution.

I don't see a way to exit the first room after killing the first enemy.


It's an interesting concept, but the mechanics did feel a bit tedious after a few levels. A level select menu would have been nice.

Finished the game with eight runs and a bunch of garden rooms to boost treasure drop rate. It was nice to see that there is a selectable healing room, even if the spawn rate is very low. I was kind of expecting a more elaborate ending given the effort involved...

It's a fun game.

I like the fact that you start with a moderately powerful shotgun spread instead of a peashooter.

Though, as for the difficulty, it's disappointing that there isn't a way to heal, from what I've seen. Three hearts isn't a lot of health given how many runs you need to get to 2000 blood.

I really liked the game.

The setting was both abstract and minimalistic, which I appreciate.

Took me two runs to figure out the game mechanics and reach the end, but the difficulty curve felt appropriate give the resources at hand.

It's a very fun chess-rougelike hybrid so far. Had fun with the King deck for the flexibility as well as using the powerful knight cards.

It's an interesting setting, but is there more to the game than just climbing the stairs?

It's an interesting game so far, but I was wondering why the tutorial in the third level nudges you into buying an upgrade, thus leaving you with few funds to buy allies and then losing the level as a result.

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Making $50,000 in two months...

That's a tall order, even for a fantasy protagonist...

Dunno how to feel about the fact that the only way to make it to the $50,000+ mark by the deadline is through special events.

If only you could earn that sort of money through trivia shows and fashion contests in real life...

I was told that there is no way to lose the game?


It's interesting, but I'm not sure if there's a progression prompt for the starting area with the table.

It's a fun game, though the puzzles are quite tricky.

It's a fun puzzle game.

It's quite mind-bending.

The power scaling is something to behold.

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It's an interesting title. Though, the controls felt a bit slippery, and it was hard to see the snow platforms against the bright colored background.

It's a short but fun puzzle game.

I really like the gameplay improvements over the Adiasis prototype.

It's a short but fun game. I liked the skills, though the reaction dodge commands were a bit tricky with the timing, and the font style was difficult to read.

It's an interesting title, though the letter grinding doesn't start out in a compelling way.

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I found all of the level collectable cigarillos. The secret scene... it wasn't much of a 'scene', honestly, but it was cute, and it's nice that it's implied that Sweet Pea might have an interesting afterlife to enjoy.

It's an interesting game, even if the difficulty was a bit rough in certain areas. I noticed there appears to be a missing scene in the level select?


The premise is... unique.

Film is certainly serious business, and so is pizza.

Though, it would have been nice if we could manually advance through the dialouge.

The demo scene is very short at the moment, but I really like the character design.

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As meta games go, it was a nice one. Funny and lighthearted.

Also, I like how once critique inserts aliens with UFOs as foes into the dungeon, the other switches protagonists to a strong female princess.

It's a neat concept and I'd love to see the branching choices concept be expanded upon in the future.

It's a fun game.

It's a fun concept.

It's a fun game, but I had trouble with figuring out the roll. D +K didn't do anything when I tried it.

It's a nice story demo so far.

It's a fun demo with great gameplay and nice art and animations.

Chiro certainly has a lot on her plate, but she is kind of cute.

In the end, someone did care for her.

It's a fun and short experience.

It's a sweet and cute story.

Aria and Haley are pretty cute. The gameplay was fun and the dialouge was funny.

Though, it's a shame that both endings are sobering ones.

Given that really didn't have much in common... 

It's an interesting concept so far.

It was an interesting setting, and Keychee was pretty cute.

Got the 'Moon 2' ending using the assist options and the walkthrough. It was a nice ending.

The dialouge skill checks mechanic felt a bit overwheming at first, but the walkthrough did help with figuring things out.

I did find the arrow key movement during the tablet sections to be a bit clunky. The arrow keys would often only respond to short presses and not held keys.

It's... something.

Though, a part of me is itching to see sci-fi stories that don't involve stereotypically homicidal AI / robot cliches.

It's an interesting game, but it's also full of frustrating bugs, ranging from getting stuck on level geometry and having to start over from scratch, or having random enemy placement set up so that you are guaranteed to take damage just by approaching them.

One time, the dragon with the octal bullet pattern decided to fly downward and then horizontally just along some spike beds, so I had to take damage just so my projectiles could hit the dragon.