It's a fun looking game with nice art and music, but it would be nice if there was a setting to adjust the screen resolution.
Mark1929
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It's a fun game.
I like the fact that you start with a moderately powerful shotgun spread instead of a peashooter.
Though, as for the difficulty, it's disappointing that there isn't a way to heal, from what I've seen. Three hearts isn't a lot of health given how many runs you need to get to 2000 blood.
Making $50,000 in two months...
That's a tall order, even for a fantasy protagonist...
Dunno how to feel about the fact that the only way to make it to the $50,000+ mark by the deadline is through special events.
If only you could earn that sort of money through trivia shows and fashion contests in real life...
As meta games go, it was a nice one. Funny and lighthearted.
Also, I like how once critique inserts aliens with UFOs as foes into the dungeon, the other switches protagonists to a strong female princess.
It's a neat concept and I'd love to see the branching choices concept be expanded upon in the future.
It was an interesting setting, and Keychee was pretty cute.
Got the 'Moon 2' ending using the assist options and the walkthrough. It was a nice ending.
The dialouge skill checks mechanic felt a bit overwheming at first, but the walkthrough did help with figuring things out.
I did find the arrow key movement during the tablet sections to be a bit clunky. The arrow keys would often only respond to short presses and not held keys.
It's an interesting game, but it's also full of frustrating bugs, ranging from getting stuck on level geometry and having to start over from scratch, or having random enemy placement set up so that you are guaranteed to take damage just by approaching them.
One time, the dragon with the octal bullet pattern decided to fly downward and then horizontally just along some spike beds, so I had to take damage just so my projectiles could hit the dragon.