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Mark1929

411
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3
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17
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A member registered Jan 02, 2020 · View creator page →

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It's interesting but it's difficult to tell if your thrown cards are actually hitting the enemies. 

It's interesting. Picked up a carrot, but I couldn't find a way to pick up a crab.

It's a fun game to play around with.

Didn't know about the input combinations, the crouch, and the gun, so I decided to run past the enemy encounters to save time and health. Worked great except for the red jellyfish with the homing projectiles.

I tried the game, but I couldn't select the start or settings using left click, z, e, enter key, etc.

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It's a very fun game! As vampire survivors-style reverse bullet hell games go, I like that this one has an auto-scrolling feature that pressures the player to keep moving. 

The dog companion is very powerful, and I like how the minimalistic voice acting and the music both complement the funny story. 

Princess Starshine herself is quite amusing.

Though, the difficulty ramps up quite a bit and it's easy to get stuck if you don't pick optimal items.

You need to click the left mouse button or right mouse button when you're standing right on top of the dropped weapons, same for left shift key for dropped legs.

It was a fun and short game, though the camera did get stuck on the level geometry at times.

It's interesting, but mouse controls don't work well for this demo.

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It's an interesting concept. It would have been nice to have screen resolution settings. Looks like that there are mechanics that aren't explained on the information page.

The platforming takes a bit of time to get used to, but the bouncing and aerial mobility feels nice to mess around with, especially the second form. I think the slime character has the potential to be cute like Sybil.

Looking forward to the game development.

It's an interesting concept but the pixel font is difficult to the read, and the gameplay is not intuitive.

The game's tone was certainly random.

It felt like the whole thing was just a setup to lead into the Glinda punchline.

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Is there a way to activate fullscreen or increase the window size? I don't see those options in the settings menu.

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I really liked the combination sequence and the ending image.

It was a fun action game with short but entertaining story.

I liked the ranged attack and the charged attack, but there wasn't much reason to use the sword attack when the other two attacks have much better range.

It's fun, janky, and janky fun... though, I noticed that the stamina wouldn't regenerate past a set point if you don't spend stamina (with an attack or running), and I couldn't get Harold to jump.

Okay, it was pretty hilarious. (Came here from Crueldown's reference).


I caught a dialouge screen error:


The concept is somewhat novel, but sometimes, I wonder why many creators often insist on creating stories where antagonists are frequently composed of mean bosses and mean police officers.

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I always enjoy listening to your signature chiptune music. The VS Therese theme was incredible.

The individual paths for each character were short to play through, but the story pacing and reveals were solid.

Harold and Lucius and Marsha have straightforward physical damage combos, while Reid has that up to eleven.

Makes sense that Therese has a low power level considering her scale of her world, but jesus...

I recognize the Harold from 'Re Punch', the Marsha from 'Magical Girl Marsha', and the Reid from 'Rage Against The Dying'. 

I don't recognize the hammy Lucius or the normal-looking Therese, though. Is the latter from 2023's 'MILK quest?' Haven't tried that game yet. 

I'm not sure which itch.io entry Lucius came from.

...

Finished the route for character number 6... didn't expect to feel bad for the guy.

As for the final battle, it was quite the [C]ulmination, though the fight itself was super short and anti-climactic.

Looking forward to what comes next in the Harold Saga.

It's a short game, but the graphics and music are nice.

It's a fun looking game with nice art and music, but it would be nice if there was a setting to adjust the screen resolution.

I don't see a way to exit the first room after killing the first enemy.


It's an interesting concept, but the mechanics did feel a bit tedious after a few levels. A level select menu would have been nice.

Finished the game with eight runs and a bunch of garden rooms to boost treasure drop rate. It was nice to see that there is a selectable healing room, even if the spawn rate is very low. I was kind of expecting a more elaborate ending given the effort involved...

It's a fun game.

I like the fact that you start with a moderately powerful shotgun spread instead of a peashooter.

Though, as for the difficulty, it's disappointing that there isn't a way to heal, from what I've seen. Three hearts isn't a lot of health given how many runs you need to get to 2000 blood.

I really liked the game.

The setting was both abstract and minimalistic, which I appreciate.

Took me two runs to figure out the game mechanics and reach the end, but the difficulty curve felt appropriate give the resources at hand.

It's a very fun chess-rougelike hybrid so far. Had fun with the King deck for the flexibility as well as using the powerful knight cards.

It's an interesting setting, but is there more to the game than just climbing the stairs?

It's an interesting game so far, but I was wondering why the tutorial in the third level nudges you into buying an upgrade, thus leaving you with few funds to buy allies and then losing the level as a result.

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Making $50,000 in two months...

That's a tall order, even for a fantasy protagonist...

Dunno how to feel about the fact that the only way to make it to the $50,000+ mark by the deadline is through special events.

If only you could earn that sort of money through trivia shows and fashion contests in real life...

I was told that there is no way to lose the game?


It's interesting, but I'm not sure if there's a progression prompt for the starting area with the table.

It's a fun game, though the puzzles are quite tricky.

It's a fun puzzle game.

It's quite mind-bending.

The power scaling is something to behold.

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It's an interesting title. Though, the controls felt a bit slippery, and it was hard to see the snow platforms against the bright colored background.

It's a short but fun puzzle game.

I really like the gameplay improvements over the Adiasis prototype.