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(1 edit) (+1)

Visually the game looking nice, i liked the way it started because it built a bit of tension of the unknown before entering the facility but after that lack of story, also many hallways where the monsters appear, fighting them is optional because honestly all you can do is 'roll'  until you reach the next door and press E and you basically invulnerable. i also was spamming roll the all time because it was faster than actually pressing Shift to run, so you might want to add a Stamina bar so Rolling to dodge/wont be optional and then it might eliminate the ignore the monsters by rolling because if you out of rolling, running into them will still kill you.  but ya storywise, no info on monster, nothing really matters other than get in, tell them what number escaped and get out. nice idea with the 'boss fight tho'.

thank you for the experience.

(+1)

Thank you, I appreciate the helpful criticism. I’ll try to make gameplay more appealing in the future.

No thank you for taking the time to read my words, i hope to see you grow in the future and i wish you success.

No info on the monsters? Hehe, now I know you didn't really focus on the details.

True, there is not a lot of info over the anomalies, but in the crashed space station you can open some pods and in the facility, you see posters, those posters tell you something about several anomalies or UT's in this case.

And in the crashed space station here is one UT which the Osmosis was going for, the black hole ball. And there are a bunch of other UT's. That might explain why they built an entire facility near it.

Kinda sad Subject 12 girl gets zeroed along with the crashed module tho. Those hell dogs' cry when dies too, telling that they also have feelings. Anyway, I played it, and it's amazing and want more of this awesome tactical horror!

They don't have rights, their feelings don't count.

-Literally the SCP Foundation