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Not much to say since it's just a training room, but it felt fairly nice. The animations/art are charming and "good enough for a shipped game" I'd say. I remember you went through and basically redid everything a long while ago, and it paid off.

I'm kind of surprised there's no hitstop or screenshake though, have you ever experimented with them? A few frames of hitstop+hitstopshake when enemies get hit would probably feel amazing. I just love that shit too much though, you might be one of those devs who don't like it.

Anyway, I made a short recording of the couple minutes I spent in it if you wanted to see:

After what was recorded, I spent another minute or two messing around with duck-cancels and the helmsplitter, I stopped recording because I thought I had found everything

>I'm kind of surprised there's no hitstop or screenshake though, have you ever experimented with them? 
There's some hitstop, but it's pretty subtle for the most part. Currently want to keep things quick so it's not very noticeable unless you're really looking for it (the plunge attack initial hit frames probably has the most out of all of them right now), though I want to have stronger hitstop on way harder hitting things in the future. Screenshake is planned but I haven't finished re-implementing it yet, though the setting is there in the menu.

Thanks for playing, and the video.