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>I'm kind of surprised there's no hitstop or screenshake though, have you ever experimented with them? 
There's some hitstop, but it's pretty subtle for the most part. Currently want to keep things quick so it's not very noticeable unless you're really looking for it (the plunge attack initial hit frames probably has the most out of all of them right now), though I want to have stronger hitstop on way harder hitting things in the future. Screenshake is planned but I haven't finished re-implementing it yet, though the setting is there in the menu.

Thanks for playing, and the video.