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(+3)

I appreciate the feedback although I'd make a counter offer to some of the points.

Both storylines start with an element of blackmailing, I figured this was a clear indication of what's to come. But it's a fair point that a more concise warning could be appropriate.

I don't consider the blackmailing to be a statement about men in general, only two characters do this in the story: the player, and the main antagonist. This way if you feel bad for the way Scarlett treats your character as a beta, you can turn that back around her by going the other route (or the other way) - a kind of karmic justice. 

Regarding the freedom of choice, this game is very early in development. Originally I had a female start included in the intro but had to cut it becaues it wasn't feasable to start out with so many options. Sure this is limiting but I can have a few longer storylines (which are still quite short) or just a couple disjointed ones. Giving options unfortunately increases the workload for every scene, if I have to write 6-7 different versions of a scene I just end up not pleasing anyone because I won't be able to make enough playable content.

Also this is the intro, I'm kind of indulging myself with the storyline, it just didn't feel right to have a blank character that can go anyway with no backstory. These will reach a conclusion sooner or later and then I'll open up the world and with more freedom to customize the characters further - with an option to skip the storyline. But this is still in the future.

(-3)

Alright, I accept that you didn't mean it to come across that way. Unfortunate implications happen. I'm not going to act like one of those "death of the author" meta-analysts who insist that authorial intentions mean nothing. On the other hand, I hope it's helpful to you to be made aware that my mistaken interpretation is possible from the content and that you'll do what you can to avoid giving such a false impression --if nothing else to avoid mistakenly alienating people from what has the potential to be a great and successful game.

To start, I would suggest that you find other terms to use than "Alpha" and "Beta" because those are used in some extremely toxic gender war philosophies by misogynists and misandrists alike. On the misogynist side is the PUA crowd (and their legions of moronic followers) who use Alpha and Beta interchangeably with "chad" and "simp" in a framework that states that either you treat women like shit and screw them over by any means possible aka "run game on them" to have any sexual or romantic success, or you treat them with caring and compassion and get walked all over, taken for everything you're worth, and get nothing in return. On the misandrist side you have women who have bought into a similar framework and claim there are two types of men, masculine men who are inherently abusive rapacious predators and those who reject masculinity and thus are safe to be around.

A lot of this will go away when you're able to introduce more routes, which I was unaware that you had planned. It's unlucky that the two routes you've had time to introduce so far coincidentally line up with the gender war stereotypes of male nature, and even one more option will probably defuse much if not most of that.

In particular, a path where you're able to play a hetero male that isn't railroaded into becoming a sex criminal and actually respects lines of consent while still very much desiring to have sex with willing women would be ideal as a middle ground between the two extremes currently being presented. It would send a signal that those two extremes do NOT represent men as a whole and are not intended to make a statement about the inherent nature of the male gender, they're just two options on a spectrum that will be filled in further later in development.

Thank you for the polite reply, and for clarifying your intentions. I really feel a lot better about where you're going with this now that I know more of what you intend the future of the game to look like.