I appreciate the feedback although I'd make a counter offer to some of the points.
Both storylines start with an element of blackmailing, I figured this was a clear indication of what's to come. But it's a fair point that a more concise warning could be appropriate.
I don't consider the blackmailing to be a statement about men in general, only two characters do this in the story: the player, and the main antagonist. This way if you feel bad for the way Scarlett treats your character as a beta, you can turn that back around her by going the other route (or the other way) - a kind of karmic justice.
Regarding the freedom of choice, this game is very early in development. Originally I had a female start included in the intro but had to cut it becaues it wasn't feasable to start out with so many options. Sure this is limiting but I can have a few longer storylines (which are still quite short) or just a couple disjointed ones. Giving options unfortunately increases the workload for every scene, if I have to write 6-7 different versions of a scene I just end up not pleasing anyone because I won't be able to make enough playable content.
Also this is the intro, I'm kind of indulging myself with the storyline, it just didn't feel right to have a blank character that can go anyway with no backstory. These will reach a conclusion sooner or later and then I'll open up the world and with more freedom to customize the characters further - with an option to skip the storyline. But this is still in the future.