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Day 13

Hide fullscreen and window size options on the main menu when running the HTML5 version. Created 4 new levels and each level has a name. Prevent the player from incurring more damage if already in shock and allow the player to control lateral movement while shocked. Add more friction when landing on platforms. Fixed a bug causing multiple enemies to spawn when one dies. Enemies stow their parachutes if attacked while parachuting. Player health and chutes are not reset to 3 at the start of each level.

Completely reimplemented wall jumping based on testing feedback. The player can now:

  • Wall Climb (jump to the wall, push into it and jump)
  • Wall Push (jump away from the wall you are sliding down)
  • Wall hop (jump while sliding to hop up, you guide the direction)