Day 13
Hide fullscreen and window size options on the main menu when running the HTML5 version. Created 4 new levels and each level has a name. Prevent the player from incurring more damage if already in shock and allow the player to control lateral movement while shocked. Add more friction when landing on platforms. Fixed a bug causing multiple enemies to spawn when one dies. Enemies stow their parachutes if attacked while parachuting. Player health and chutes are not reset to 3 at the start of each level.
Completely reimplemented wall jumping based on testing feedback. The player can now:
- Wall Climb (jump to the wall, push into it and jump)
- Wall Push (jump away from the wall you are sliding down)
- Wall hop (jump while sliding to hop up, you guide the direction)