Coming up to the last days of the jam!
I'm zooming along, writing the intro. I worked so hard on getting the assets ready so I can keep working after the jam to update this game that I forgot about needing an intro! So that's what I've been doing.
I've also been fighting with my meager coding knowledge and scrolling through the Lemmasoft forums to see if I can cobble together a code that can do the things I want. It's been a real learning experience, that's for sure.
So here's what I got:
It took a day or so for me to finally make these options non-repeatable. It turns out, my variables weren't global! They were local to a labeled block, so whatever I did with them, they wouldn't do anything.
A sneak peek at the first location! It and possibly a side location will be the only ones available when the jam ends, but I'm highly motivated to keep working at it. I knew that after the jam my art output would really suffer, so that's why I spent the first week or so doing a whole lot of it that won't even make it into the game at launch! Haha, oh well.