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I think the visuals work for a pixel style platformer, but the music (while good I think) felt out of place for an ancient Egyptian themed game, and the item pickup and enemy kill effects I think would've been greatly improved by adding even simple sounds.

As for the gameplay itself it felt pretty floaty, like the world was in zero gravity or something. I also noticed my character would glitch into platforms and sometimes end up with platforms running directly through his stomach. It was also kinda weird picking up coins because sometimes my character would just walk through them and nothing would happen, other times the coins would block the characters movement entirely.

The lack of direction for proceeding through the menu was also a bit weird, and unfortunately I tried every button but for the life of me could not get past the screen describing the matching puzzle rules.

This could be fun, but is pretty buggy for the moment.