I did rate this a good while back, but had been hard-pressed for time to leave a comment. Loved the post-mortem, and that brought me back to leave some additional comments.
I felt that artistically, this game was solid. It had a lot of the right things going, thematically, great intro, and sound. It may have been one of the most complete jam entries, if it hadn't been for the controls being too hard to maneuver for me. I couldn't get past the first boat, and felt the obstacles in the path could have been smaller, compared to the physics applied to the flying.
The inertia of flying makes sense - on paper. Unfortunately, with the size of obstacles, there were one too many variables to consider. I felt that there were issues with both staging and anticipation. As a player, you have to judge:
- And maneuver around the different moving objects and anticipate their trajectory
- How long you can stay close to the clouds/sea
- How the inertia of flying will effect the character to fit through often very narrow spaces.
This was a great jam entry, and I'm proud of what you managed to do in a week. With a bit of polish, this could easily be a game that you could take to full release. I wish you and your team the best of luck in the future!