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Tuile

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A member registered Mar 09, 2019 · View creator page →

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With the weekend (essentially 48 hours) lying ahead, I wanted to encourage y'all to vote and leave feedback to the jam participants, if you haven't already! 

(There was a mistake on the countdown timer on the jam page for when the rating period ends, it has been fixed to show that it will end on the 18th of August, 4 pm GMT+2) I've gone ahead and left everyone some feedback. 

Looking forward to what the jam results will be!

For an unfinished piece, it shows a lot of promise!

Consistent aesthetics for the UI and map, and I like the font choice. I couldn’t make the game itself work, but I stay curious!


Thanks for participating in HAGJ9, and for not giving up despite falling ill! Hoping to see more of the game eventually.

Was hard to get into for me due to the info dump that one has to wade through in order to understand how to play the game (apologies on the lack of bandwidth on my part).

The UI was also bugging out for me, which made the game hard to play right.


The game looks graphically cool, and historically quite inclined. Looking forward to seeing more developments of it, if it ever happens!

Thanks for participating in HAGJ9!

Prepare yourself to go do some recon. Pick wisely!

A nice little text + image based adventure. I clearly didn’t pick the best things for the encounters I came across. The use of real photographs is a great touch! I enjoyed preparing myself by going fake shopping for items, felt like I was packing to go on a mission. The soundtrack at the start of the game that you can play, is also quite nice. Some of the images didn’t load, and sometimes the game bugged altogether, and I couldn’t select my options for this choice, for example.


The potential is clearly there for a fun little game wandering as a spy in the countryside.

Thanks for participating in HAGJ9!

Deciphering messages are hard in this game, but that’s the point.

I was triumphant in managing to decipher the first few messages!
Lovely pixel art, and I absolutely love the burning animation for notes.

The tutorial was immensely helpful, and while it made me feel a bit stupid to manage what looked like a simple series of steps (once I understood what to do),

it was definitely interesting. the attention to detail in this one is inspiring. The mouse pointer design was a nice touch, among many!

Thanks for participating in HAGJ9!

Stay alive while maneuvering your company to scope where all the enemy troops are!

Did a double take at how crisp the UI and in-game art is! It’s the kind of game where you wish you could have more that you can do against the increasing number of troops around you, as it’s hard to keep shooting them while having a limited fire rate and ammunition.


Tons of potential to become more!

Thanks for participating in HAGJ9!

The thankless and uncool things that spies have to do for the country, can you do them?

Fantastic artstyle! Felt very well put together, and I laughed at its silliness. The in-game UI is obviously under-developed, but the only reason to even point it out is because there is nothing else! Awesome job done, this was fun.


Thanks for participating in HAGJ9!

Play as a particularly jumpy spy, racing towards completing its mission!

Slight blur on the intro text, I think the drop shadow on it doesn’t do it too many favors.

I like the artstyle! Once I figured out how to jump, getting the first two notes was quite easy. Was fun to kill the first enemy, and I wish I could have jumped on the things that looked bouncy, but it didn’t work for me. I couldn’t get onto this one, even with an attempt to jump off the wall on the right. I hope you’ll be able to showcase/explain that to me sometime!


Thanks for participating in HAGJ9!

A lot of images in the intro that looked like they were taken from different sources/potentially AI? Were they all drawn by you, or taken from a historical source? You mentioned that it was all drawn from scratch in disclaimers, but I’m not sure that includes the intro. Would be great if you could elaborate on that.

Impressive touch to have dialogues for all the individual NPCs. It looks like a game with a lot of content! Had to give up some time into the game after getting the Tailor’s job because hitting ESC kept shutting off the game, and I did that three times while trying the game. The intro runs long, and would be nice if it was skippable.

As you know, hard to get over the virus warning. Please consider uploading web versions in the future!

Thanks for participating in HAGJ9!

Glide your way around obstacles in the night, it’s for a good cause!

The music leads you into a cozy opening scene, and I love the 2D art and font choices here especially. Not the biggest fan of the drawing of the boat, and it looks a bit too out there against the 3D backdrop, but I was able to navigate just fine around the obstacles. It was also slightly too dark for me, but that’s potentially an eyesight thing. I couldn’t do much more (didn’t figure it out I guess), but the different destinations that I could target, stood out nicely.


Thanks for participating in HAGJ9!

Presents tons of potential as a point and click adventure as a spy.

A great attempt for a first stab at pixel art. The character designs were consistent, and I especially liked the character setting for the “Crown’s Shadow’. I could see this easily be the setting and background for a Kingsman movie. I enjoyed thinking about how the narrative could branch based on the different choices available in each interaction.

A few points of feedback:

  • I’m pretty sure you noticed already, but the text tends to spill out of the dialogue box.
  • There are some perspective issues on the book shelf and door lines lining up. I’ve highlighted the fix.
  • One of the issues with your artstyle is that the pixel brush size varies a lot. Background images are at 1 px, characters are 2-4px, and curtains and so on are bigger. It’s not that this can’t be pulled off, but it requires a LOT of testing. Bandle Tale does this marvelously, the UI has a lower pixel brush size, while the rest of the game had a fixed but slightly bigger pixel brush size.


Thanks for participating in HAGJ9!

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Be prepared to starve yourself, or worse yet, starve your horse!

Very easy to play multiple runs, and by that I mean I lost mine very fast, haha.

A mishmash of 2D and 3D elements used, hard to tell if AI was used or not. The dithering on the character design looks off/generated to me, but this could also be your personal taste, so I felt it was better to ask.


Some additional feedback would be really great when you press the options, I lost a run because I was expecting some kind of feedback or prompt to confirm my choices!

Definitely one of those games where you can laugh it off when you lose!

Thanks for participating in HAGJ9!

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Two spy adventures when you only go looking for one.

This game really put me in the shoes of a spy doing different kinds of assignments over time.


I liked the navigation indicators. They helped immensely when it comes to knowing where to go, especially with the number of colliders in the way. A minimap or additional aid would only make it that much smoother, but for a jam game, this is great. The core gameplay of going from point A to B to C to D is a bit tedious, but that’s a field agent for you. Add in a few variations of gameplay, and it would be legitimately awesome. My main gripe while playing was that accursed Tab button. Just couldn’t get used to needing to reach for it each time.


Very impressed by your team for what you’ve pulled off. The book cases, the rug, fire pits, and gun stash were nicely drawn.

Thanks for participating in HAGJ9!

You're welcome!

Hey Cappuggino!

I'm the current admin and co-host for HAGJ. Since your game got the #1 Historically Accurate ranking for the 1st HAGJ, I wanted to ask for your permission to include this game in a HAGJ 1-10 Collection that will be released next year.

Please reach out to me on itch/Discord (handle there is Tuile, but you can also find me on the official discord server).

Cheers! 

The jam's itch page has been updated with the winner announcements! 

We'll be releasing some more news and updates around on our Discord server, so feel free to hop by to drop your two cents.

Thanks to everyone who participated in the jam!

Just for your reference, my browser is Vivaldi. :)

My pleasure. ^^

Hey, which version of Godot did you use? I've heard things about it being a bit iffy for browser games. 

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Looking forward to the update - Good luck with that!
I think I did try that combination of accusations, but it didn't work for me.
I'll revisit once you've had an update and check again for a proper ending. :D

Thank you for making it!

Entirely my pleasure :D

I've never been set up to fail more splendidly than in this one. 10/10 execution!

- I mean, look at this! Stunning!


- Was this a typo, or intentional? The sounds they made while speaking made me chuckle throughout.


- Oh, how cruel was it to have some hope of actually managing to find the pill in time! The other mini-games didn't make me hope nearly as much!

It was fun to get through it, and would be cool to see an expansion of it where you as a Player can do a lot more during each "mini-game". Thanks for making this, and for sharing it with us!

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Take your shot, and make it a good one!

- I like that the dialogues were succinct and to the point in general, during the introduction.


- The tooltip was a nice touch! I shot him but didn't get a screenshot of that. The assassination was successful!

A crouch has never made me feel more invisible.

I low-key wish I could have killed him in the very beginning.

Was fun moving around in the game! Thanks for making it and sharing it with us!

A gritty black-and-white game that fits the crime.

Some feedback:


- I think placing the dialogue/text boxes at the top of the screen rather the bottom, where all the points of visual interest are, would be better for this game.

- I wish the rock was gone when I did try to pick it up, haha.

I wasn't sure how to solve the accusation part of the game, as even after finding the potassium cyanide and revolver, and then interrogating the killers, it didn't "solve the case" for me.

Still, sets a mood, and was fun to click through. Great job making it! Thanks for sharing it with us.

Unfortunately, I couldn't use the Shuriken at all, no matter what button I pressed. Still, I enjoyed the art style a fair bit, was so clean! I hope you still enjoyed making it! Thanks for sharing it with us. 

As always, some amazingly picturesque and mood-setting work from you! The wobbly gun was trickier to shoot with than expected. The best I got was 9 points each time. Thanks for making and sharing it with us!

Unfortunately lagged for me too much to play, and the red is soooo RED! Please have mercy on us all, haha.

Very smooth-looking graphics, I enjoy the visual storytelling it has laced throughout the environment. Unfortunately, I wasn't able to play it too much, since I was feeling a little dizzy from the pivoting/rotating camera POV you chose for the game. Thanks for making and sharing it though!

Unfortunately didn't run for me too well. :(

Do you even care about something if you can't die for it? A straightforward game where you wish you had a weapon or (meat) shield of your own.


- I like the simple way the instructions were presented on this screen.


- Moving between people was slightly clunky. I can't say I like the contrast of character designs and the background too much.

I wish there was more to do in the game, I had fun sacrificing myself though! Thanks for making the game.

A mystery game where you have to who killed JFK, and how!

Some Feedback:

- The intructions and Ending Panels are both rather wordy. I think the text buttons could also use a bit more padding.

- Cool that you were able to pull off a mystery game of sorts. I enjoyed the investigative options you had to scan items and navigate from the map of the area. Thanks for making it!

A simple dodge-the-shot mechanic-based game, that drew a chuckle out of me.



Was fun to play! I can't seem to score too high, but it does the job! Thanks for making it!

A small text adventure game made with evident earnestness. 

- As you know, the images didn't load in your game. Did you find out what the issue was? I would be interested to know more about it!

- I think it would be really neat to see the previous choices also padded and less merged with the rest of the text, even if the choices have already been made. At the moment, due to no dividers/padding, it is too close to the previous paragraph.

Thanks for making the game and sharing it with us!

It has some nice attempts in there in terms of pixel art, but I wasn't able to interact/serve beers properly. Would you guys be up for uploading a playthrough of the game, so I can see how it was supposed to be played?

Some feedback:

- Some collider issues.

- I found the Tutorial font used rather unreadable. You guys might want to look into using a different font and rethink how you want to present one-screen Tutorials for next time.

Thanks for sharing your entry with us!

Unfortunately, didn't run for me. :(

How does one Whisper about something this well done? A game that shows off the team's capacity to handle multiple perspectives in a narrative rather well!


- I absolutely love the art style and how well the environment design and characters go together. The UI is on point. Quite impressed with the branching, and the possibilities of how much you can learn about the events that transpired. Is this all historically accurate? This is some amazing work!


- Small nitpick: I came across this one text that moves the text box slightly upward and looks smaller. It presents differently from the rest, so I thought you'd want to know.

Otherwise, 10/10. Can't complain, it's an amazing piece of work done in only 9 days. Great job done!

A game with an interesting twist on navigating streets like a maze, and other features that I think I've missed. 

Some feedback still: 

- I think the text UI was too crammed, and it was hard to know where I was going most of the time.


- I enjoyed the switching of POV to the side profile and back profile of the car as you move through the different streets. Incidentally, what is the inspiration behind the different images in the text UI? 

P.S. I read the previous comment, and I didn't get to switch the POV at all!
Will you be sharing a playthrough of this sometime? Would love to see how this was meant to be played!

A rather straightforward game, but with its quirks.

Some feedback:


- I think the game title is a tad illegible, too cursive. However, the intro cinematic was a delight, complete with some men dancing and Lincoln enjoying the show.


- He was wayyyy too easy to kill, haha. The security team needs to get fired.


-I didn't get to escape by horse! I kept getting caught by the police who tried to approach me outside the building. Also pictured, the Player character's head takes up too much of the view here depending on the angle.

Will you guys upload a playthrough sometime? Would enjoy watching the rest of what I missed! Thanks for making it!