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I liked it a lot, the gameplay was nice and fast-paced, and dashing around was very fun. Observations:

- The fact that you can't disengage enemies is a bit unintuitive in my opinion. It was pretty easy to get used to in the end, but it still felt like an artificial restriction. I think it might have been fine if you were allowed to fly out of it but you had to be inside to shoot. Also you can probably get a similar result if you make enemies follow you more closely once they've engaged you.

- Some enemies were spawning pretty far from me and I had to run to them a lot

- The blue laser hit me about every time when it shot directly at me instead of rotating. Maybe I'm just bad though

God tier feedback. Thank you very much!!

The disengaging ban is a last-minute change. I tried many things to avoid the player just 'running away' and I couldn't quite get it to work. Like, if you could run away, making the enemies shoot you while chasing you made the bullets look really goofy. It's hard to explain without showing it, but it comes from the fact that bullets are slow compared to the characters, that the bullets are shot relative to the velocity of the enemies, and that the player can instantly accelerate in all directions. But if I make the enemies chase first, then shoot, then you can always disengage/engage/disengage/engage. So yeah, this is what I ended up coming up with. I might be missing a simple solution, though, idk.

I was hoping to 'give back' freedom to the player with the fact that could disengage with a burst. Did you end up using?