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God tier feedback. Thank you very much!!

The disengaging ban is a last-minute change. I tried many things to avoid the player just 'running away' and I couldn't quite get it to work. Like, if you could run away, making the enemies shoot you while chasing you made the bullets look really goofy. It's hard to explain without showing it, but it comes from the fact that bullets are slow compared to the characters, that the bullets are shot relative to the velocity of the enemies, and that the player can instantly accelerate in all directions. But if I make the enemies chase first, then shoot, then you can always disengage/engage/disengage/engage. So yeah, this is what I ended up coming up with. I might be missing a simple solution, though, idk.

I was hoping to 'give back' freedom to the player with the fact that could disengage with a burst. Did you end up using?