Man, what a hard game! It took me two days to beat it!
But I'm glad I did take the time to actually play through it.
Because honestly, there's part of me that really likes this: I can see the ambition that went into it.
The big map with the paths, all the different camps scattered around, NPCs, finding flowers and fighting mutant deer. I did find it impressive, almost brave to develop such a game for a Jam in a short period of time! The focus on exploration was interesting too, as you are left to wander and find things to yourself.
You've got a solid base, but there's some things to keep in mind when you'll want to improve on this type of game.
First of all - things can be too vague.
Sure, it's nice that I can explore freely, go around where I want. But the few times where the game clearly wants me to head to a specific place, I'm not told!
Most NPCs don't say useful things, and the ones that do are ALSO too vague, and sometimes contradict eachother! I found three separate NPCs that told me "a big one fell" to the north, east and west! And from finishing the game, I know only one of those directions is correct.
The fighting as it isn't isn't exceptionally interesting, and the deer are a bit glitchy - they can push you as they run into you, even going up toward the sky, and even after death they hurt you by being close.
So overall, a very interesting and ambitious game that needs some cleanup and better direction for the player.
Still, congratulations on making such an interesting game! Despite how hard it was, I had fun tackling it and seeing the ending made me so excited!