Love the concept of the game, i.e. zero gravity with hook-to-move. The tutorial is a big wall of text, which isn't very fun. A much easier to describe the objective of the game would have been to visually depict the enemies as monsters (simple ones), instead of cubes. At first, I thought the cubes are some sort of fuel or object I have to collect. I think it would be great if the concept is fleshed out more. Who doesn't love killing monsters while doing a zero gravity spacewalk! Sign me up!
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Thank you for enjoying my game, the feedback is much appreciated. Fixing the tutorial and making the objective easier to understand will definitely be my first priority if I continue working on this game.
Making a simple enemy model was a great suggestion as I realized, from reading your comment, that it might not be very clear that they are enemies.
I also had a similar problem. Honestly, as a first fix, I would make the white blocks red. White is way too neutral of a color, so I thought they were platforms that I had to use to get across to another ship or something. And then when I saw the red particles, I thought those were the enemies. Just make them all red, and it'll be pretty clear that they're the enemies.