Yeah, I was actually planning to include a fully functional Detection Meter that gets filled up and emptied depending on if the camera sees the player or not. The meter I got in technically works, it just fills up really slow and gets emptied really fast, thus creating this weird side effect of being able to just walk through the camera beams without consequences. Also, the UI doesn't give feedback to the player on how filled/emptied the meter actually is, which is not good.
That problem aside, I really enjoyed finishing/publishing the game and it actually sparked a lot of great new ideas surrounding that stealth/hide mechanic that I wouldn't even thought off. And of course, seeing someone(you) actually play my game on stream was super helpful. I just can't thank you enough.