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First, thank you for taking the time to give us in-depth, constructive criticism! This was our first point and click, so weren’t always sure how to accomplish things smoothly, but your feedback gives a good idea of where to focus and improve.

I agree the inventory vs the backtracking needs some more balancing. I like your idea of events based on known item locations and I will pass this idea back to our designer. After play testing a bit I feel like being able to drop off more items in an interactable spot would allow the player to have more control as well. I sometimes chose to carry items then had to go back upstairs just to clear some space, I think more drop off could help too.

The key to the plant room puzzle is there are several empty tables that will hold 3 fallen items. Each table needs 3 different items to be counted as sorted.

I will pass on your compliments to the artist and designer!

Cool! Like I said, this game's concept is great, and I would absolutely love to be updated if you guys continue to develop it or work together on something else. Best of luck to all of you in the future.