Thank you so much for playing and giving such detailed, thoughtful feedback. It really means a lot to me.
The movement was inspired by the hammer bro from mario odyssey, and in that game it didn't take me long to understand that I could jump while doing a "hop." I was hoping people would feel the same way about my frog's movement, but I guess not. I'd like to know why, but in the end, I could've just fixed it by mentioning it by the controls.
I think all of your criticisms are insightful and on-point, especially the bit about my "reality" mechanic. I would've liked to flesh it out more to give the player more variety in tackling levels. I had an idea to make a level with NPCs that try to follow you and attack you, and have some mechanic around that as well, but I didn't have time.
Thanks again for playing and for your super helpful feedback!