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(2 edits) (+1)

Hello. The game is very short, contains few puzzles, few responses and the descriptions are not rich.

But it's not the AdvSys interpreter or parser fault. It's my fault as a novice writer. It is a prologue to the game instead of the game itself.

I'm planning to extend this text-adventure game after the ParserComp. As a normal text-adventure.

The descriptions will be extended, there will be many improvements in some areas including non-standard responses.

The plot will be extended. The medicine book found in the library is an item that has no use in this prologue.

AdvSys allows to add articles to the adventure vocabulary ("a", "an", "the"), but I didn't use it.

I'm a computer-science student and I passed English language exam, but seem to not use it well in practice.

Thank you for deeper insight into my game and many useful hints! This will help me improve.