Thank you so much for playing and rating. :-) Yes, the rules allow the polishing of the game.
Robert Szacki
Creator of
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I didn't prepare a walkthrough file. If you really got stuck - you need to give the ticket to someone. :-)
In original scenario there was a bit more logic puzzle here, but I shortened it to make the game available on time for late submission. The mining museum was also extended and the Priceless Vase was in different place. There was some more puzzles, and also items in Basement and in the Car Park. I will introduce them for sure, but don't know precisely when.
Thank you very much. I'm glad you enjoyed the game. I was in a hurry to complete the game for the Jam, thus not all planned scenario elements have been implemented. I will try to introduce them during the Jam and after it.
I noticed that my game lists many elements in the rooms (like furnitures, plants, vegetables etc.) but they are not interactive, there is no response to them. Again it was because of shortage of time, but also because scenario doesn't cover them - they are just a decoration to descriptions.
The tutorial is almost not present - another flaw.
I will fix these flaws at first place.
As of pluses I noticed that my work-flow is much better and future text-adventures should be more enjoyable and playable. It's a matter of organisation.
Thank you again for playing and placing your rating.
I am writing my adventure game in ADL. There are already 7 locations (out of planned 11) with a bunch of items. I'm sticking with the scenario that helps a lot. There are only few days left, but I hope I will submit my entry. I have also some important projects on computer-science studies. Good luck to everyone.
Thank you for playing my adventure!
I simplified the scoring and you gather 100 points for each of the three goal items.
Unfortunately there are no ADL interpreters for Mac or Linux. You can still however play it in DOSBox using this archive:
https://ifarchive.org/if-archive/programming/adl/adl.zip
The game is also playable on Amiga or Amiga emulator using this archive:
Just one more question: I'm writing a game in ADL and the objects are handled automatically in room descriptions. This means that apart two sentences there is also one/two additional for object descriptions.
I understand it's absolutely permitted the presence of such additional messages. Once the items are picked up, these lines of course disappear from room description.
Thanks! :)
Hi, as I never made a tutorial for a game I would like to ask whether I have done a proper tutorial:
The player is given information about VERB NOUN scheme, then he's placed in a room with key and the door. Then he is given hints about commands "get key" and "look". Once he take a key he's awarded with "Good work" message and he is then instructed to open door etc.
He may always check the other options, like try to open the door at first place.
Once he complete the tutorial the game goes into normal mode with standard descriptions.
Thank you for advice.
Hi, I'm Robert. This would be my second Jam overall. Previously I submitted my text-adventure to Parser Comp from previous year.
I am interested in text-adventures for many years. Started with Adventure Definition Language, AdvSys, Haktar and Engine Nine Adventure Creator.
There is also a Parser Comp this year, and I'm not yet sure where I will submit.
I will try to submit an interesting and likeable adventure for novice players.
Cheers. :)
Thank you for your comment. AdvSys is really not a problem here! :-) This system is amazingly flexible and allows to create beautiful games. I made some useful classes. I will add AdvSys source code to the uploaded files.
Of course there are a lot of other adventure systems! As for "Yesternight" I stick with AdvSys. I also like Adventure Definition Language (ADL).
The game is short and also can be used as a tutorial - like the mentioned "The Cave of Magic" from the Adventuron. My game contains 4 puzzles and 5 locations. As I mentioned, this will be extended after ParserComp.
Hello. The game is very short, contains few puzzles, few responses and the descriptions are not rich.
But it's not the AdvSys interpreter or parser fault. It's my fault as a novice writer. It is a prologue to the game instead of the game itself.
I'm planning to extend this text-adventure game after the ParserComp. As a normal text-adventure.
The descriptions will be extended, there will be many improvements in some areas including non-standard responses.
The plot will be extended. The medicine book found in the library is an item that has no use in this prologue.
AdvSys allows to add articles to the adventure vocabulary ("a", "an", "the"), but I didn't use it.
I'm a computer-science student and I passed English language exam, but seem to not use it well in practice.
Thank you for deeper insight into my game and many useful hints! This will help me improve.
I will get my game finished on time. :) I'm writing it in AdvSys, completed the basic classes and now writing the storyline while easily adding items and locations using great object-oriented class/method system. I learnt AdvSys much time ago, but never written a bigger game. Now I'm having a chance. The plot was ready a while ago and now the story is divided into Prologue and 3 Chapters. At least 1 chapter will be ready for a submission. I'm testing it myself but don't have big issues, thus don't need to create a discussion thread. I hope the players will have great time playing my entry, and also I could play other entries in the ParserComp! So good luck to all. :)