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In both games, whenever I click a square, both windows flicker wildly several times before stopping. That makes it hard to tell if it works correctly otherwise.

That is because each time a new JFrame opens. Otherwise you can not add a fully working ActionListener !


Thanks for trying, i will be back with more...

So please bear with the Flickering. I know it is a no no in the game community to have defects in your game, but Java renders some limited resources.


When i tried to do it in one JFrame all weirdness happened from switching squares to unsteady behavior.


So apart from the Flickering, do you like the design, the idea of a timer and a visual guide?


I know it has been done before. I just tried to rewrite it in Java.


Have a Nice Day. Mr.

No offense, but Swing shouldn't cause such issues. Might want to check the documentation again. Mind if I ask why you chose Java in the first place?

That is the only language i can say i know apart from the old Fortran77. 


Java as a GUI featuring language and its ability to make objects and then even return objects back from a method, just amazes me.


How i see is you define your own objects to meet your needs...


Are there any platforms, you might suggest i try & learn.


I know i am no Carmack, and will not go near to making an Engine.


Thank you for your interest.


PS: Java did another strange thing before: it did not accept dot notation but comma notation in the input of doubles.


Also when it is Strings, and you do reference a String in a method. It remains unchanged when bacj from the method.


I cannot say deficiencies as i am a mere programmer. But Java has some let downs. I know...

Have you checked my " Floating Numbers Base Converter " i was the only one from my country to have it as an applet when ultrastudio.org was functional.


Just cut-the-knot owner has such an applet. Not many have invested time on that subject.