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The Number Game 4 by 4

A topic by Burak Alkan created Dec 07, 2017 Views: 530 Replies: 15
Viewing posts 1 to 2
(1 edit)

Basically the same game as


https://burakaltr.itch.io/the-moving-numbers


Now in 4 by 4 Format


Start with random characters splattered on the grid


Reach


1234

5678

9abc

def

Moderator

It doesn't seem to load, and you should flesh out the announcement a little, or at least point to the previous one.

Do you have the latest JRE & JDK, Sir ?

Moderator

I'm stuck with 1.7, and the Java plugin is disabled in all modern browsers anyway, for security reasons.

The Games are


 .jar


Files.


What kind of problems are you confronting ?

Moderator

Dude, your other game is provided as a downloadable .jar file. This new one appears to be set as a browser-based game instead, except with no file to load in the browser OR download. Please double-check your settings. :)

All Done and Ready. Sir ! :)

For the Last time, Sir. Please check out my new output.


Thanks.

Moderator (1 edit)

You mean this one? https://burakaltr.itch.io/the-number-game-4-by-4 The game page looks fine, that's all I can say.

Edit: and yes, the 3x3 version can be downloaded and runs just fine, too, but I could swear we've already discussed this months ago. In fact, we had a conversation about it in the game comments.

Sure Sir, you had criricized my embryonic games. You pleaded i make them clickable and graphicized.


I sure did that Sir. Please check these two Sir, please :)


https://burakaltr.itch.io/every-picture-tells-a-story-3-by-3


https://burakaltr.itch.io/every-picture-4-by-4-clickable


Thanks very much in advance.

Moderator

In both games, whenever I click a square, both windows flicker wildly several times before stopping. That makes it hard to tell if it works correctly otherwise.

That is because each time a new JFrame opens. Otherwise you can not add a fully working ActionListener !


Thanks for trying, i will be back with more...

So please bear with the Flickering. I know it is a no no in the game community to have defects in your game, but Java renders some limited resources.


When i tried to do it in one JFrame all weirdness happened from switching squares to unsteady behavior.


So apart from the Flickering, do you like the design, the idea of a timer and a visual guide?


I know it has been done before. I just tried to rewrite it in Java.


Have a Nice Day. Mr.