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(2 edits) (+1)

I fully agree with @hawkbyte . The game is playable and complete-able, the vaguely fantasy-like setting is fine, the starting location is intriguing enough, there are some items that are 'common-sense-coherent', but that's really about it. 

The game actually reminds me a little bit of 'The Cave of Magic' which is - in reality - Tutorial A in the Adventuron Text Adventure System.

Now, all is not lost for the creator, but - again agreeing with @hawkbyte - I, too, think they might greatly benefit from migrating to an IF system that integrates standard verbs and more, sensible standard responses.

'Yesternight' is also an interesting name.

(4 edits)

Thank you for your comment. AdvSys is really not a problem here! :-) This system is amazingly flexible and allows to create beautiful games. I made some useful classes. I will add AdvSys source code to the uploaded files.

Of course there are a lot of other adventure systems! As for "Yesternight" I stick with AdvSys. I also like Adventure Definition Language (ADL).

The game is short and also can be used as a tutorial - like the mentioned  "The Cave of Magic" from the Adventuron. My game contains 4 puzzles and 5 locations. As I mentioned, this will be extended after ParserComp.