I like it. Simple and funny.
We also made our game in godot, and I sort of cheated for the dialogue system. (it was just an AnimationPlayer node animating a RichTextLabel's percent visible value) I'm impressed you made a proper dialogue system! That's one of my biggest programming hurdles right now. If you ever get along to making that devlog I'd be curious to learn how you pulled it off.
I think the game is good, but having to restart the entire conversation is a real drag, especially when it leads to another incident.
... and is that an nft art on the wall?
Very funny, well done!