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(+1)

I like it. Simple and funny.

We also made our game in godot, and I sort of cheated for the dialogue system. (it was just an AnimationPlayer node animating a RichTextLabel's percent visible value) I'm impressed you made a proper dialogue system! That's one of my biggest programming hurdles right now. If you ever get along to making that devlog I'd be curious to learn how you pulled it off.


I think the game is good, but having to restart the entire conversation is a real  drag, especially when it leads to another incident.

... and is that an nft art on the wall?


Very funny, well done!

(+1)

Thank you for your words!

I was initially going to make some sort of dialogue system, but my first day research pointed me to a very decent tool: Dialogic. It's lacking a bit in customization right now, but it is quite powerful. I can definitely recommend.

Duly noted on the restart bit. The game is quite small, don't think I could have gotten away with it otherwise. Had to make it somewhat difficult to reach the good ending as well.

Yep, that is nft art right there on the wall, a new hobby of mine. Although I don't own that particular one (it's exclusive to millionaires nowadays).

Cheers!

(+1)

I’ve actually heard about dialogic before! I tried to use it once and was unable to get it to work. I might give it another shot!

Happy to try to help if you need :)