I'm also getting a glitch, I'm guessing you're dealing with whole numbers (block ids) and converting them to uv coordinates.
https://imgur.com/nmNzUn9
Try doing floor(block_id+0.5) to round to the nearest whole number.
I'm also getting a glitch, I'm guessing you're dealing with whole numbers (block ids) and converting them to uv coordinates.
https://imgur.com/nmNzUn9
Try doing floor(block_id+0.5) to round to the nearest whole number.