Nice combo of time tools! I like how they directly interact with eachother. I would look more into some predictability or visual clarity within the rewind mechanic; maybe have a ghost of the player follow behind to visualize where I will end up when rewinding, since It felt kinda luck based at times on weather or not I would get it correctly.
Some of the spikes make levels a lot harder, while also moving at a speed that makes it hard to time a time stop or rewind correctly.
Visuals are absolutely amazing, this game looks great! Aswell as the music, nice job!