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The idea of the past / future only affecting a singular level state is a very cool idea, being a very unique take within all the other rewinding / fast-forwarding games. It was a bit confusing at times on what was going to happen, some visual clarity would help a lot with that, with specific some specific sprites maybe.  It took me awhile to know that I had a double-jump, which I think I got from the powerup? Eventually, I did get stuck though and didn't know where to go.

Overall theres a lot of potential here for a nice unique take on the rewinding / fast-forward mechanic, nice job!

(2 edits)

Thank you for reviewing and suggestions ! We were also thinking about showing the ability icons of double jump and climbing  in  UI when player got them.
Get stuck usually because player used the key in future level to unlock present level, then in the next level, available key will be hidden in past (but normally still reachable) ;)