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Nice little platformer! I liked being able to build up speed by clearing levels without dying, to eventually go pretty fast. This is definitely a mechanic that could be utilized more, by having some very fast overall runs by never dying is a nice idea, being able to get some insane speeds would be fun. 

The movement felt bit off, with very short hops. For a precision platformer its vital that the movement feels responsive and smooth, but I got used to it.  

Having the time slow down as you die more and more is a nice mechanic, as well as a simple way to make the levels easier if you cannot complete them. 

Overall, a nice job!

Thanks for playing! About the jump feeling off I just realized that the time scale is probably what is causing it to feel random. I made it so that the longer you hold space or w the higher you jump but with the time scale changing it makes it hard to calculate. Thanks again for playing and the feedback!