Interesting concept! I think it would help if you were able to launch yourself an additional time while you were in the air, but still interesting nonetheless.
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Thanks. If I thought of that, that would've been a powerup. I accidentally tweaked the jump values so that air flinging gives you enough force to overcome your own flinging so that you can save yourself from spikes, but not enough to continue jumping while in the air, which I think is a good balance? Either way, thanks for playing and thanks for the feedback, and well done on your submission :)